Extract (display) was designed by blurring computational design with the art of visual perception in an effort to give new meaning to something abstract and artificial.
Extract was created in a series of stages, starting with Processing language. Using code to generate a matrix of random lines set at 90 degree angles, I manually isolated each glyph from the final pattern – relying solely on my own visual interpretation and perception of form to do so. The negative spaces between the lines drawn on the canvas naturally reveal the counters of each letterform while the strict grid gives way to a set of robust, staggered characters. Although the initial pattern was executed using a generative design algorithm, every glyph was given meaning by the human eye.
Extract is not elegant or graceful. It is awkward, edgy, and very much borne of this techno-human world.